Planned
Game modes
Nine ways to play, all on the same match engine.
Planned. The main menu is designed. Not every mode will be in the first release, and the order is still being decided.
Whether you want a quick match, a story to play through, or a promotion to run for years, every mode uses the same engine, so the wrestling feels the same wherever you play.
Exhibition
Set up any match with any wrestlers and play it. Start from a preset, load a saved match, or build your own in the match builder.
Story
Every wrestler on the roster gets their own short story, about one to two hours long. Each one introduces who that wrestler is and ends with a reward unique to them, like new entrance music.
Career
Take a wrestler you created from trainee to retirement. Your choices shape the story: some turn you heel, others might lead to a tag team and a run at the tag titles. Two careers with the same wrestler can end in very different places.
Eternity
Build shows and play matches forever, with no goal and no fixed story. Book it however you want.
Promoter
Run a promotion as its promoter, with one goal: put on the best show.
Arcade
Matches that look and play like wrestling games from past console generations. Every wrestler gets a move set and sprite for each era.
Territory (online)
Wrestle with and against other players, inspired by wrestling’s old territory days. Every match builds your reputation and your territory’s, and you can travel to wrestle in other territories. Online play needs the optional online subscription.
Creation Suite
Create wrestlers, moves, taunts and more.
Collection
Every wrestler has a card in your Collection that tracks your history with them. You don’t play with the cards. Each one levels up automatically as you play as that wrestler anywhere in the game, in any mode, with a reward at each level. There are no packs to open and no card battles, and cards never change how a wrestler performs. Wrestlers still to be unlocked show up as grayed-out cards with a hint at how to earn them.